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Doom Fan Environment

The priority for this project was to understand modular geo and trim sheet workflow. The whole project was completed in Unreal Engine 5.2, models were created in Maya and textures were generated in Substance designer.

Final Render

Final Render

All the Trims made in Substance Designer keeping the modular kit in mind.

All the Trims made in Substance Designer keeping the modular kit in mind.

Designer Graph Preview of Trim Sheet 02

Designer Graph Preview of Trim Sheet 02

Modular Assets modeled in Maya.

Modular Assets modeled in Maya.

The Glitch Effect shader made in UE

The Glitch Effect shader made in UE

Original Concept

Original Concept